這篇文章主要介紹了Lua腳本自動(dòng)生成APK包,本文腳本適用于cocos2dx+lua的項(xiàng)目,需要的朋友可以參考下
上次用了純bat寫(xiě)了個(gè)腳本生成APK包,感覺(jué)bat擴(kuò)展性和語(yǔ)法差的令人發(fā)指,這次用lua重寫(xiě)了一個(gè)腳本
可以根據(jù)需要自行擴(kuò)展了。
使用前tool path 還有 target path的前兩個(gè)還是需要自己設(shè)置下。
一些小的函數(shù) jit_file copy_file 我就不貼了 比較簡(jiǎn)單,用來(lái)luajit 和 拷貝。
-- Authors: sails鳶@oschina
-- Date: 20th , August , 2014
-- Note:
-- This is used for Cocos2dx + Lua
-- This is a script to making .APK file for android platform
-- Make sure you have installed java, ant, android sdk, ndk, svn, jit
-- Also plz check and rewrite following paths before you use this script
-- Remarks:
-- The script will update your cocos engine directory and your Lua script which probably is Resources
-- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files
-- all files and resources will move to this folder proj.android/assets
-- finally it will make a .APK package with ANT
require('support')
--tools paths
local JAVA_HOME = 'C:\Program Files\Java\jdk1.8.0_05'
local ANT_HOME = 'D:\ProgramSoftware\apache-ant-1.9.4'
local ANDROID_HOME = '"D:\ProgramSoftware\android sdk\sdk"'
local NDK_HOME = 'D:\ProgramSoftware\android-ndk-r9d-windows-x86_64\android-ndk-r9d'
local SVN_HOME = 'C:\Program Files\TortoiseSVN\bin\'
--target paths
local ENGINE_DIR = 'D:\engine'
local WORK_DIR = 'D:\engine\projects\XXXX\proj.android'
local RESOURCES_DIR = WORK_DIR ..'\..\Resources'
local ASSETS_DIR = WORK_DIR ..'\assets'
--function detect directory
local function dir_exist(dir)
return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))
end
--remove old assets
if dir_exist(ASSETS_DIR) then
rmdir(ASSETS_DIR)
end
--remove old APK
local old_apk , err = io.open(WORK_DIR..'\bin\XXXX-release.apk')
if err == nil then
old_apk:close()
delfile(WORK_DIR..'\bin\XXXX-release.apk')
end
--svn update
--check
--svn_up(ENGINE_DIR)
--svn_up(WORK_DIR..'\..')
--luajit
--iter directory
local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)
local file_list = io.popen(cmd)
for line in file_list:lines() do
line_to = string.gsub(line, 'Resources', 'Resources_jit')
if dir_exist(line) then
check_mk_path(line_to)
else
if(string.find(line,'.lua$')) then
jit_file(WORK_DIR, line , line_to)
else
copy_file(line , line_to)
end
end
end
file_list:close()
--encryption with ASmaker
local enc_cmd = WORK_DIR..'\ASmaker.exe'..' -i '..WORK_DIR..'\..\Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'
local enc_re = run_one_cmd(enc_cmd)
if enc_re:find ("失敗") then
print("ASmaker加密文件夾失敗!",enc_re)
os.exit(1)
end
--ndk build
local ndk_cmd = 'call '..NDK_HOME..'\ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'\cocos2dx\platform\third_party\android\prebuilt'
local ndk_re = run_one_cmd(ndk_cmd)
if ndk_re:find ("error") then
print("NDK build失敗!",ndk_re)
os.exit(1)
end
--android update
local and_cmd = 'call '..ANDROID_HOME..'\tools\android'..' update project -p '..WORK_DIR
local and_re = run_one_cmd(and_cmd)
and_cmd = 'call "'..ANDROID_HOME..'\tools\android"'..' update lib-project -p '..ENGINE_DIR..'\cocos2dx\platform\android\java'
and_re = run_one_cmd(and_cmd)
--ant
local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'\bin\ant release'
local ant_re = run_one_cmd(ant_cmd)
if ant_re:find ("failed") then
print("生成APK失敗!",ant_re)
os.exit(1)
end
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