這篇文章主要介紹了.net制作的抽餐廳和游戲裝備的小程序,小伙伴們以后再也不用每天都考慮去哪里吃飯了,非常好玩和實(shí)用,需要的朋友可以參考下
隨便新建一個(gè)asp.net web項(xiàng)目,拖入即可?,F(xiàn)在知道為什么游戲老是暴不出好裝備,因?yàn)樗臋?quán)重是非常小地。。。中午吃飯隨機(jī)一下,想去哪一家,就把權(quán)重值設(shè)大一點(diǎn),再中不了,就認(rèn)命吧!
.net制作的抽餐廳和游戲裝備的小程序 三聯(lián)
Default.aspx
<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "">
<html xmlns="">
<head runat="server">
<title>加權(quán)隨機(jī)</title>
</head>
<body>
<form id="form1" runat="server">
<div>
<asp:TextBox ID="txtNum" runat="server" Text="100" ></asp:TextBox>
<br />
<br />
<asp:Button ID="btnRandom" runat="server" Text="開(kāi)始抽獎(jiǎng)(裝備)" onclick="btnRandom_Click"/>
<br />
<br />
<asp:Button ID="btnRandomFood" runat="server" Text="開(kāi)始抽獎(jiǎng)(餐廳)" onclick="btnRandomFood_Click"/>
<br />
<br />
<asp:Button ID="btnClear" runat="server" Text="清屏" onclick="btnClear_Click"/>
<br />
<asp:Literal ID="lblResult" runat="server"></asp:Literal>
</div>
</form>
</body>
</html>
Default.aspx.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class _Default : System.Web.UI.Page
{
//<string,int>:<名稱(chēng):權(quán)重>
public Dictionary<string, int> Goods = new Dictionary<string, int>();
public int TotalWeight = 0;
public class Good
{
/// <summary>
/// 名稱(chēng)
/// </summary>
public string Name
{
get;
set;
}
/// <summary>
/// 權(quán)重(大于等于1,否則出現(xiàn)的可能性為0)
/// </summary>
public int Weight
{
get;
set;
}
}
public List<Good> Result = new List<Good>();
protected void Page_Load(object sender, EventArgs e)
{
}
/// <summary>
/// 初始化裝備 俺是《夢(mèng)三國(guó)》玩家,嘿嘿
/// </summary>
protected void InitGoods()
{
Goods.Clear();
TotalWeight = 0;
Goods.Add("寒冰爪", 2); //神器(拳爪類(lèi))
Goods.Add("重毛皮", 300);
Goods.Add("小毛皮", 1000);
Goods.Add("輕毛皮", 1000);
Goods.Add("神之防具打造書(shū)", 5);
Goods.Add("傳說(shuō)武器打造書(shū)", 20);
Goods.Add("紫檀樹(shù)枝", 300);
Goods.Add("硬毛皮", 600);
Goods.Add("勾魂水晶", 8);
Goods.Add("真龍炙舞劍", 30);
Goods.Add("董卓勾魂", 1); //神器中的神器(長(zhǎng)柄類(lèi))
foreach (KeyValuePair<string, int> kvp in Goods)
{
TotalWeight += kvp.Value;
}
}
/// <summary>
/// 初始化餐廳,公司樓下餐廳比較多,只寫(xiě)幾個(gè),意思意思。。。
/// </summary>
protected void InitFood()
{
Goods.Clear();
TotalWeight = 0;
Goods.Add("清真蘭州", 1);
Goods.Add("長(zhǎng)安客", 1);
Goods.Add("迎客松", 1);
Goods.Add("吉祥混沌", 1);
foreach (KeyValuePair<string, int> kvp in Goods)
{
TotalWeight += kvp.Value;
}
}
protected int GetTryParse()
{
try
{
return int.Parse(txtNum.Text);
}
catch {
return 1;
}
}
//開(kāi)始抽獎(jiǎng)(裝備)
protected void btnRandom_Click(object sender, EventArgs e)
{
InitGoods();
lblResult.Text = lblResult.Text + "<br/>";
int Count = GetTryParse();
for (int i = 1; i <= Count; i++)
{
Random rdm = new Random(GetRandomSeed());
int Weight = rdm.Next(1, TotalWeight + 1);
ProduceResult(Weight);
}
foreach (KeyValuePair<string, int> kvp in Goods)
{
int c = Result.Count(d => d.Name == kvp.Key);
double rate = c * 1.0 / Count * 1.0 * 100;
lblResult.Text = lblResult.Text + "物品名稱(chēng):" + kvp.Key + " 權(quán)重:" + kvp.Value + " 暴出次數(shù):" + c.ToString() + " 暴出率:" + rate + "%<br/>";
}
}
//開(kāi)始抽獎(jiǎng)(餐廳)
protected void btnRandomFood_Click(object sender, EventArgs e)
{
InitFood();
lblResult.Text = lblResult.Text + "<br/>";
int Count = GetTryParse();
for (int i = 1; i <= Count; i++)
{
Random rdm = new Random(GetRandomSeed());
int Weight = rdm.Next(1, TotalWeight + 1);
ProduceResult(Weight);
}
foreach (KeyValuePair<string, int> kvp in Goods)
{
int c = Result.Count(d => d.Name == kvp.Key);
double rate = c * 1.0 / Count * 1.0 * 100;
lblResult.Text = lblResult.Text + "餐廳名稱(chēng):" + kvp.Key + " 權(quán)重:" + kvp.Value + " 暴出次數(shù):" + c.ToString() + " 暴出率:" + rate + "%<br/>";
}
}
/// <summary>
/// 根據(jù)隨機(jī)權(quán)重判斷所在范圍
/// </summary>
/// <param name="Weight"></param>
protected void ProduceResult(int Weight)
{
int min = 1;
int max = 1;
foreach (KeyValuePair<string, int> kvp in Goods)
{
max = min + kvp.Value - 1;
if (Weight >= min && Weight <= max)
{
Good g = new Good();
g.Name = kvp.Key;
g.Weight = kvp.Value;
Result.Add(g);
return;
}
min = max + 1;
}
}
/// <summary>
/// 隨機(jī)種子值(防止速度過(guò)快造成的重復(fù))
/// </summary>
/// <returns></returns>
private static int GetRandomSeed()
{
byte[] bytes = new byte[4];
System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider();
rng.GetBytes(bytes);
return BitConverter.ToInt32(bytes, 0);
}
//清屏操作
protected void btnClear_Click(object sender, EventArgs e)
{
lblResult.Text = "";
}
}
以上所述就是本文的全部?jī)?nèi)容了,希望大家能夠喜歡。
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